![]() Source: Nightdive Studios (Image credit: Source: Nightdive Studios) You have certain givens that you can't vary from." A journey to a new System Shock "There are a million different variations on Hamlet, right? But Hamlet doesn't win at the end of it in any of them. "Because of the fact that the original game already exists, some of the decisions they're already made for you, right?" Kuperman, who has a background in theater elaborated. This was the case with much larger remake projects, like Resident Evil 2, where the core story was mostly the same, but Capcom updated the engine and the gameplay to move away from outdated tank controls. You have to offer the newer players at least part of the original experience. "Our goal is always to remake games so that they look like what you remember, not the way that they actually looked when you played them on your 14-inch CRT monitor," Kuperman said. The studio already upgraded the game for more modern PC players with System Shock: Enhanced Edition, but the remake will contain a version of the original game and a new experience built from the ground up. For example, in its Turok for the N64 remaster, the studio made a previously unfindable shotgun much easier to find and gave users the option to keep the fog on or turn it off. Not only is keeping the game's original content a priority, but it needs to offer something for more modern players who might not have played the game the first time around. Nightdive now has way more experience crafting remakes and remasters. "The more that we worked on the game, the more that we wanted to do, and the further we got from the original concepts that made System Shock so great." It also seems to strike a great balance between old and new, between classic and modern, which has been at the core of many great remakes and remasters over the past few years. Based on my brief time with the footage, it seems on track to hit the studio's target for later this year. While we didn't get hands-on time with System Shock at GDC, we were shown a number of recorded snippets from the game, including a trek through maintenance on Level 3 and one from later on. ![]() Kuperman noted that the developers want to release the game simultaneously across all platforms. Larry Kuperman, director of business development at Nightdive, was on hand at GDC to give updates on System Shock, and said it's "largely complete." He referred to it as being in "pre-beta" the PC version has all of the weapons, enemies, and other elements, but the team is still working on the console versions. The remake has been through an engine change and a few different teams, but it's finally on its way towards release. That said I'm much more happy to be seeing SS3 someday over this this one.The team hasn't been silent about the process involved with bringing this retro game to newer platforms and audiences, however, thanks to monthly updates on the Kickstarter. This may make that more of a possibility. Plus I want to see more sequels to SS beyond SS3. I LOVE SS2 to death so I'm willing to see this through. So it's looking like more of SS2 gameplay take on the whole thing. ![]() Research system, new inventory management and a RPG leveling system? Yep those were all in SS2 and not SS1. One thing I will say is that from reading the stretch goals it does sound like they want to make System Shock 1 more like System Shock 2. Whilst in movie territory I've seen FAR MORE horrible remakes/reboots of some of my favorites growing up, but there has been a few good ones. Chances are that your going to hate it regardless (since the original set your mold of what that thing is), but you give it a chance to prove itself. Treat this as though your favorite movie of all time was getting a remake. Same went for me with Shadowrun Returns + it's expansions and other projects I've backed.Įnd of the day if it's bad we will always have the original version of SS1 to play via dosbox. For any project I back on Kickstarter I always want them to be the most fullest versions of them as can be. Now as to the stretch goals I hope it hits all of them. Don't usually go that high up, but this is System Shock afterall. In whatever form this ends up being I'll play it. Told you so :p (about this being a reboot and not a remake). I'm sure GMDX Dev will be happy to see that, but to me this indicates a willingess to go a little too far adrift of the original design. I'm not so sure about one of the stretch goals, though: ![]() Quote Posted by TwistI've backed it, of course. ![]()
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